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Rage of mages 2 map editor graphics res not found
Rage of mages 2 map editor graphics res not found











rage of mages 2 map editor graphics res not found
  1. #Rage of mages 2 map editor graphics res not found mod
  2. #Rage of mages 2 map editor graphics res not found full
  3. #Rage of mages 2 map editor graphics res not found mods

  • Cartographer now correctly reveals vision also on the minimap.
  • Fixed a bug that made unit losses not count correctly when combining transformation and hex effects on the same group of units.
  • Fixed a bug related to the deprecated node map editor.
  • #Rage of mages 2 map editor graphics res not found mods

    Fixed a bug that prevented custom skills from being loaded from mods.Lexicon now displays things more appropriately on large monitors.

    #Rage of mages 2 map editor graphics res not found full

    Fixed the AI being able to recruit the full enemy army using Diplomacy instead of part of just a single stack.Fixed Lieutenant heroes being able to deposit their units using Exploitation.Fixed Infernal Gate animations being out of sync with their spawning.Fixed a bug that sometimes made timed unit abilities and skills work incorrectly when there was an Infernal Gate on the battle.Fixed a bug that made Infernal Gates work incorrectly during battles where both sides had an Infernal Gate.Evolving units will no longer have them appear twice in the combat summary.Fixed Lament being able to use Idol of Shadows via the new shortcut without having built the building.Fixed a bug that would sometimes give the enemy AI infinite movement points if it made them able to defend their town, and if they had the ability to town portal to it.Tooltips of artifacts on the map now display the same way as resource tooltips.Fixed position of town tooltip display on different resolutions.Fixed artifact comparison display showing wrong on low resolutions.Maybe fixed a bug related to Ring of Bravery which could not be reproduced.Fixed several issues relating to using custom scripts that would trigger other custom scripts, such as, for instance, unequipping artifacts.

    rage of mages 2 map editor graphics res not found

    Fixed a crash relating to using spatial rift on a hero that's camped.Engaging an enemy army that is so weak that you get offered to skip the fights accidentally awarded the hero 1 movement point.Fixed a bug that made Academy not take into consideration the skill level of the pupil in the chosen skill.The colossus is no longer already constructed when capturing neutral towns with it available.Fixed incorrect description of Avatar creating hillkeepers when it actually creates grove guards.When casting Town Portal, clicking a town moves the view to show the location of that town.specific unit stat boosters now apply additively instead of multiplicatively (i.e.Diplomacy will no longer offer ALL defeated units for hire, depending on total number of units, the rank of those units, and the diplomacy skill.Diplomacy now automatically uses the cheapest option that would give the same number of units.You can now give movement orders to heroes during combat separately from the tier 1 units of their faction.Taming skill now guarantees taming at least one beast per battle (if there is a beast).New Heroes map description updated to be more accurate.One more tile of FOW can now be revealed on the right and bottom side of the map, so that the edges are now of even width.Delirium AI now forms a pact with one of the three available deities after buying Idol of the Three.Spells in Lexicon now display larger icons and the text is more readable.The 10 mysticism spells are now displayed separately in the Lexicon.Changed the tooltip for the new Pearl effect to be less confusing.With the Scaling strategy applied during combat, units with Leap now have a much higher rate of jumping over walls during sieges.Midas Touch hero skill now also works for bodyguard units.Adjusted down the speed at which units turn redder by Bloodlust and Enrage.If they do so, the game will use that name as the mod's name Since steam mods don't have their names included anywhere readable by the game, steam mods can now put a file into the topmost folder (next to Factions, Custom Script folders etc) named "name Whatever.txt".

    rage of mages 2 map editor graphics res not found

  • Pyre AI now uses the Infernal Gate the same way the player does.
  • Wild town has the position of Archmage Tribunal and Archives of Magic flipped in their Rogue Realms town tree.
  • The game now boots ~0.2 seconds faster (for a speedy computer).
  • #Rage of mages 2 map editor graphics res not found mod

  • The game now shows mod loading progress.












  • Rage of mages 2 map editor graphics res not found